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- /* $Id: svgamesa.h,v 1.3 1996/10/30 03:12:47 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 2.1
- * Copyright (C) 1995-1996 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- * $Log: svgamesa.h,v $
- * Revision 1.3 1996/10/30 03:12:47 brianp
- * incremented version to 2.1
- *
- * Revision 1.2 1996/10/15 00:26:02 brianp
- * added prototype for SVGAMesaSwapBuffers()
- *
- * Revision 1.1 1996/09/13 01:26:41 brianp
- * Initial revision
- *
- */
-
-
-
- /*
- * SVGA/Mesa interface for Linux.
- */
-
-
- /*
- * Intro to using the VGA/Mesa interface
- *
- * 1. #include the <vga.h> file
- * 2. Call vga_init() to initialize the SVGA library.
- * 3. Call vga_setmode() to specify the screen size and color depth.
- * 4. Call SVGAMesaCreateContext() to setup a Mesa context. If using 8-bit
- * color Mesa assumes color index mode, if using 16-bit or deeper color
- * Mesa assumes RGB mode.
- * 5. Call SVGAMesaMakeCurrent() to activate the Mesa context.
- * 6. You can now use the Mesa API functions.
- * 7. Before exiting, call SVGAMesaDestroyContext() then vga_setmode(TEXT)
- * to restore the original text screen.
- *
- * Notes
- * 1. You must run your executable as root (or use the set UID-bit) because
- * the SVGA library requires it.
- * 2. The SVGA driver is not fully implemented yet. See svgamesa.c for what
- * has to be done yet.
- */
-
-
- #ifndef SVGAMESA_H
- #define SVGAMESA_H
-
-
- #define SVGAMESA_MAJOR_VERSION 2
- #define SVGAMESA_MINOR_VERSION 1
-
-
-
- #ifdef __cplusplus
- extern "C" {
- #endif
-
-
- /*
- * This is the SVGAMesa context 'handle':
- */
- typedef struct svgamesa_context *SVGAMesaContext;
-
-
-
- extern SVGAMesaContext SVGAMesaCreateContext( void );
-
- extern void SVGAMesaDestroyContext( SVGAMesaContext ctx );
-
- extern void SVGAMesaMakeCurrent( SVGAMesaContext ctx );
-
- extern SVGAMesaContext SVGAMesaGetCurrentContext( void );
-
- extern void SVGAMesaSwapBuffers( void );
-
-
- #ifdef __cplusplus
- }
- #endif
-
-
- #endif
-
-